Tale of the White Wyvern - Instructions

You are not yet signed in but can still explore the realm. Log in to begin your journey!
Tale of the White Wyvern is a text based, high fantasy, sword and magic adventure mini-MMO that you can play with your friends!

For new players we have the following set of Let's Plays to help you level up:

Player Classes

The first decision you have in Tale of the White Wyvern is what class you will be. If you prefer dealing lots of damage and focusing on attack, then you should be a Warrior. If you like being stealthy and focusing on defense, then you should be a Rogue. If you want to cast spells and focus on the arcane arts, then your class should be Mage.

Note: All class abilities can only be used in forest and wyvern fights.


Rogue Mage

Game Days in Tale of the White Wyvern

For each real Earth day that happens for us in real time, in Tale of the White Wyvern there are two days that pass. When a new game day begins, a few things trigger in game. The list below isn't exhaustive, as there are some things we want to keep secret.

What Times Do New Days Trigger?

Things that replenish in the new day: Forest fights, Player fights, Wyvern fights, NPC Relationships, Bard song and all your class abilities.

Other things that happen in the new day: Your bank gold gains interest, your legal partnership bonuses trigger and if you died you are reborn.

How PvP Works

Each day you get a certain amount of Player VS Player fights, and you can choose to fight others in the Fields or Inn. The rules for PvP in the fields are as follows.

If you leave the game, people can find you and attack you in the Fields. If you want some basic protection, rent a room at the Inn. Renting a room at the Inn room provides you with the following protections:

If you win or lose a PvP battle it's good to know how it will turn out for you. How that works is as follows.

If you initiated an attack against another player and you...

If you defended yourself against another player and you...

Defeating The Wyvern & The Endgame

Your goal is to level up in power and experience to get to level 12. Only at level 12 can you challenge and defeat The White Wyvern. Each time you kill the Wyvern, you add to your Wyvern Kill count and are born again at level one to take on the Wyvern again. Each time you defeat the Wyvern you unlock a new in-game character title and a new chapter in the Tome of Lore at Tarbreth's Adventurer Training's Hall of Honored Adventurers. Each new chapter opens up the world story for Tale of the White Wyvern and after you unlock chapter 5 that is the final "endgame." On top of the unlockable chapters in the Tome of Lore each class has a unique ending as well.

Each of your first five Wyvern kills in any game awards you the following titles:

  1. Scale Holder
  2. Claw Keeper
  3. Tooth Bearer
  4. Wyrmsbane
  5. Wyvernslayer

After each Wyvern kill your player is reborn back at level 1 where you can select a new class. Each of your player attributes are reset including gold, skills and experience but the following are kept: username, wyvern kills, player kills, charm, titles, and your dead card.

Each successive Wyvern fight gets harder up to the hardest 5th Wyvern fight.

We currently consider the endgame to be when a player kills the Wyvern 5 times and achieves the title Wyvernslayer.

Paragon Points

Each 5 Wyvern kills nets you a Paragon coin you can spend to help give you essential in-game bonuses. You also will be ranked higher than other players when you spend your coins than players that don't.

Interacting with NPCs

There are currently three NPCs in the game you can interact with. You can only interact with one NPC per day for a benefit to your character if you have enough charm to pull off the interaction. As your player gains charm you can gain more benefits to your NPC interaction by way of gold, experience and forest fights.

On top of the NPC interaction system described above Jon Boyd the Bard is a bit different. You can interact with him in two ways per day such that you can listen to him sing you a song AND choose to interact with him as described above. Listening to Jon Boyd the bard sing to you is a seperate NPC interaction and works on top of interacting with other NPCs.


Within Woodhaven Lake, you can choose to fish in the Shallows, at the Waterfall, or in the Murky Depths. These locations will have different fish that you can catch. But be careful-- some fish may not like being caught and may fight back!

If you lose a fish fight...

You can't fish without a pole! Able can sell you one. As you level up, Able can give you guidance on whether to upgrade your fishing pole. If your fishing pole power is too low, it will break in a fish fight due to it being too weak.

Eat or Sell the Fish

You can choose to eat your fish or sell them. You can only learn what a fish can do if you first eat one to test it out. Some effects will be better than others, and you may not like some of them. The fish effects are temporary, and will reset on the next game day. Your fish will rot if you don't either eat them or sell them on the game day you caught them, so keep that in mind as you fish!

Discover All The Fish With Your Fish-dex

When you eat fish and learn their effects, they'll fill out an entry in your Fish-Dex! There are currently 27 total fish for you to unlock. When you first catch a fish, it unlocks in your Fish-Dex and shows you the fish's effects. Any fish you haven't found yet will give you a hint about where to find them.

The Seasons

Each Wyvern game has game seasonal events that effect the world in different ways. Typically seasonal world events can increase daily forest fights, gold and experience drops. You can talk to Helga at Helga’s Potions & Healing Shoppe for more information on each season in your specific Wyvern game.

Game Features